Capturing Lofoten in Unreal Engine 5

This video is all about how I created a small, Lofoten-Inspired environment in Unreal Engine 5. This video isn’t a step-by-step tutorial like most of my other videos, but rather a workflow and process video. You’ll learn how I created everything you see in the intro, from the ocean, the mountains, and how I scanned an old arctic cabin, with the help of RealityCapture. If you want to support the channel, join my Patreon! Use Discount Code WILLIAM50 for 50% off 3500 PPI Credits here: Try Photogrammetry with RealityCapture here: PPI Credits Calculator: Music by Epidemic Sound: Links to relevant tutorials: Lighting for Beginners: Lighting a Night-Time Scene: Color Grading in Davinci Resolve: Rendering with the Path Tracer in Unreal: Adding Camera Shake: Cross-Polarized Photogrammetry: Intro to Photogrammetry: If you want to support the channel, join my Patreon! Join this channel to get access to perks: --------------- Timestamps: 00:00 - Intro 02:02 - Photogrammetry 07:27 - Creating our Scan 13:07 - Into Unreal Engine 15:58 - Lighting 18:37 - Mountains 21:00 - Foliage 23:25 - Rendering 25:31 - Color Grading ---------Cameras and Gear Used To Film This Video ------- DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support! My Streaming / Recording Setup (How this Video was Recorded) Nikon Z6II : Sigma 35mm f/1.4 Art : Deity S-Mic 2 Shotgun Microphone: Aputure MC Pocket LED: Godox LEDP 260c LED Panel: Godox Parabolic Softbox : Godox SL-60W Studio Light:
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