Buidling a PSX style game in Blender and Godot - Timelapse
With the majority of modelling done for the level and the layout most of the way there it’s just a matter of drafting out the enemy placements.
Tweaks and changes can still be done in Blender as scripts for export and then import in Godot handle all the collision and material assignment.
At this point, it’s just lots of iteration. Testing, placing then repeating.
More of the environment will be built as with this being a lightgun game, then having multiple paths will keep things interesting.
Music:
Ben Sound - The Lounge
Ben Sound - The Elevator Bossa Nova
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