Автор - Dicode
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Looking for a way to add a dynamic, distortion-free blood overlay effect to your shooting game in Godot? In this tutorial, I’ll show you how to use multiple images to create a blood overlay effect that adapts to the screen size of your game, resulting in a seamless and visually stunning experience for your players.
I’ll guide you through the entire process, from getting the right images to using a canvas layer node for the root of the screen and adding a texture_rect node to set the image. You’ll also learn how to write a script that triggers a change in the screen size, and how to load different images based on the aspect ratio of the screen.
To add even more visual flair to your blood overlay effect, I’ll also show you how to use an animation player to create custom animations that enhance the effect and add depth to your game. Whether you’re a seasoned Godot developer or just getting started, this tutorial is packed with tips and tricks that will help you take your game design skills to the next level. So why wait? Watch the video now and start creating stunning blood overlay effects that your players will love!
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