Thread with source code:
Been doing some work on my Hover tank radar. Want to add the base mesh into the mix now so messed around with Nick D’s SMeshWidget project - now have this drawing in the viewport!
I use BaseAddress to send in the rotation I want as a float, and this modifies the UV’s of the texture on the widget. I could transform the vertices before I add everything if I wanted to, but this way was far easier and the texture swimming is barely noticeable on such a shallow mesh.
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