My goal here was to see if I could alter the camera slightly to make it better, and not really sure if I accomplished that.
One of the nice advantages that I have right now is that I am no longer bound to needing the camera to be extremely close to the models. One of the problems I had early on was that once you got a small distance away from the models, it became hard to actually see them properly and you would also lose the 3D effect. Now, I have figured out how to extend that distance, but unfortunately the PSVR with just the PS4 (not pro) will still have problems no matter what after a certain distance. Either way, hopefully the distance is a little bit more comfortable now at certain parts. There are still parts where the camera is still close and that is because I wanted to still keep the same style as the original video. Also, In case anyone was curious, I didn’t actually change the camera (except for one part, which was to cover up a mistake I made), I just simply added a camera on to my e
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2 months ago 00:24:04 1
Unity: Пользовательский интерфейс (UI) - Часть 2 (Элементы UI)