Exporting Polypainted Textures out of Zbrush (Part 2)

This is the follow up video to “Getting UVs on Your Subtools in Zbrush (Part 1)“. After you have distortion free UVs applied to your subtools, and you’ve polypainted to your heart’s content, you can very quickly apply that polypaint information to the UV coordinates and export a map for game engine consumption (using Zbrush 4.0 and 3DStudio Max 2012). Feel free to post requests for new topics. Thanks for watching!
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