Learn some essential tips for calibrating stereo head-mounted cameras (HMC) while creating an animated MetaHuman in part three of this new video tutorial series.
In this video, Gabriella Krousanio (of Feeding_Wolves) will cover the entire calibration and confirmation process for stereo HMCs that are feeding into MetaHuman Animator.
Created by Epic Games, MetaHuman Animator helps anyone using an iPhone or stereo head-mounted camera (HMC) capture an actor’s performance and turn it into a high-fidelity facial animation in minutes. The resulting MetaHuman animation can then be used for films, games, architectural visualizations, and more. Anything that requires a human touch.
For more on MetaHumans:
For more on MetaHuman Animator:
Free MetaHuman Animator download:
To watch Gabriella’s other MetaHuman/Unreal Engine content, check out her YouTube channel (Feeding_Wolves) here:
#MetaHumanAnimator, #MetaHumanAnimatortutorial, #performancecapture
1 view
0
0
3 months ago 00:48:00 1
In That Day XLIII 子 Transient Z Eerie - Soma Pipe, Soma Lyra-8, Soma Cosmos, Universe Zen Tesseract
3 months ago 01:22:43 1
In That Day XLII 子 Transient Z Eerie - Soma Pipe, Soma Lyra-8, Soma Cosmos, Universe Zen Tesseract
3 months ago 01:10:21 1
In That Day XLI 子 Transient Z Eerie, Soma The Pipe, Soma Lyra-8, Soma Cosmos, Universe Zen Tesseract
4 months ago 01:22:39 1
In That Day XL 子 Transient Z Eerie - Soma The Pipe, Soma Lyra-8, Soma Cosmos, Universe Zen Tesseract