The Vibes of Silent Hill 4

I vibe check Team Silent’s swan song, the contentious Silent Hill 4: The Room. This is not a review, but instead an analysis of the themes born from the atmosphere and subtext. Maybe we do some reaching, but that’s half the fun of being a vibe scholar. Silent Hill 4 is about a lot of things, but most importantly it’s about the degradation of home and the anxiety that comes with the death of a safe space. There will be spoilers. Support us on Patreon: Follow me on Twitter: ​ Script co-writer/consultant: Script Editor: Thumbnail by: @hotcyder Voice cameos:@GCVazquez @VZed @eurothug4000 SH4 has always been considered the black sheep of Team Silent’s original run with the series. It breaks the mold in just about every way, a mold many didn’t think needed breaking. Some might even argue that it killed the series. Its priorities, I’d argue, were ahead of its time—especially for a PS2 game. Years before PT, before Resident Evil 7, before Signalis, Silent Hill 4 was a horror game where the terrors of the supernatural invade a detailed, lived-in space. Silent Hill 4 scaled itself back from the town-sprawling horror mysteries of the original trilogy, and tapped into more intimate horror. A smaller, haunting, more domestic horror. #SilentHill #silenthill4 #konami
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