Let’s Build the RPG! - 10 - How to Improve Foliage Performance in Unreal Engine 5
In this episode we cover every trick I’ve got for improving foliage performance while preserving the quality and the look and feel of your scene. In the final 10 minutes we focus on the common aesthetic issues you’ll see with your foliage assets and how to fix them.
Link to spreadsheet of all meshes and materials used so far in this series (as of episode 10):
00:00 Intro
00:15 Today’s Goals and Key Concepts
02:21 Baseline FPS – 80 FPS
02:47 How to get the assets used this episode for free
03:08 Painting dense foliage along the edge of a river
05:19 Current FPS Assessment: 67 FPS
05:30 Painting the water quadrant with foliage (next quadrant of our garden level)
07:00 Current FPS Assessment: 35 FPS (low point)
07:37 Foliage PERFORMANCE Improvement Technique 1: Scaling up foliage assets and scaling down paint density
09:20 Current FPS Assessment: 50 FPS (15 FPS improvement)
09:52