Managing Player & World States in Multiplayer Games | Unite 2022

Working on a multiplayer? Join this session to see a model for handling persistent data in a multiplayer context. You’ll also get up to speed on PlayerPrefs, CloudSave, and general-purpose DBs, plus get a glimpse at how Unity Gaming Services is planning to empower the next generation of experiences. Speaker: Benoit Gagnon (Unity, Senior Software Developer) Learn more about Unity Gaming Services: 1:17 Agenda 2:13 Types of State 4:05 Multiplayer Topologies 7:16 Netcode 11:19 State Storage 20:48 Simulation Rate and Latency 24:55 Embedded Databases 31:13 Recap Follow Unity: 🐤 Twitter: 👩🏻‍🏫 LinkedIn: 📸 Instagram:
Back to Top