Direction Masks - Shader Graph Basics - Episode 27
In this shader tutorial, we create directional masks using world or object space normals. We then use the mask to hide areas of our texture projection that are stretched. Next week we’ll expand on this technique to create triplanar projection.
Here’s last week’s video that covers uses for position data - including texture projection:
And here’s the playlist for the whole series:
Shader Book Recommendations
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Theme Music
Peace in the Circuitry - Glitch Hop
Background Music
Speo - The Little Things
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