Checkout cutscenes for each era in Humankind game and the Ending
Game Movies
RTX 3070ti Benchmarks
RTX 2060 Benchmark
0:00 Intro
1:40 Neolithic Era
2:13 Ancient Era
2:50 Classical Era
3:34 Early Modern Era
4:08 Industrial Era
4:48 Contemprary Era
5:22 Ending
My Rig
Ryzen 7 5800x
MSI B550 A-Pro Motherboard
Zotac Gaming RTX 3070ti AMP Holo
GSkill Ripjaws 3200Mhz 16GBx2 RAM
Samsung EVO 980 1TB PCIe 3.0 NVMe M.2 SSD
Humankind is a 4X game comparable to the Civilization series. Players lead their civilization across six major eras of human civilization, starting from the nomadic age, directing how the civilization should expand, developing cities, controlling military and other types of units as they interact with other civilizations on the virtual planet, randomly generated at the start of a new game. A distinguishing feature of Humankind is that within each of the eras, the player selects one of ten civilization types based on historical societies; this selection offers both bonuses and penalties to how the player can build out the civilization. Because a player can select different civilizations as templates to build upon, there exist potentially one million different civilization patterns that a player can ultimately develop.
Building out cities follows a similar model from Amplitude’s Endless Legend game, a continent in Humankind will have multiple territories on it, and the player will only be able to build one city in that territory. Over time, they can expand that city, adding farms and other outlying resources as well as more dense urban areas closer to the city center. This allows the creation of large metropolises within each territory. Players may also need to engage in combat with enemy forces. When this occurs, the game uses a tactical role playing game approach for detailed resolution of these battles, giving the player a chance to take advantage of terrain and special abilities of their units. Within these skirmishes, battles can only last for three combat turns before the game returns to the overworld, so that drawn-out wars can occur across multiple years at the overworld scale.
During the game, the players gain resources for their civilization, similar to Endless Legend, which includes food, industry, gold, science, and influence; each of these can be spent to speed up production, advance technology, or as trade goods with other cultures. Humankind also includes Fame, which is earned by being the first civilization to discover certain technologies or build world wonders. Fame remains a persistent measure of the civilization’s relative success compared to other civilizations, and can have impacts on later decisions in the game. Unlike games like Civilization where there can be multiple victory conditions, victory in Humankind is based solely on the Fame score after a pre-determined number of turns. Humankind will include certain persons and events based on historical records that the player will interact with.
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