BEAROBOT unity3d motion test
Justa humble kommie bearobot .)
- [maya motion tests]:
- [sketchfab]:
Bearobot has next motion cycles(with “root mo“ ):
- walk forward;
- walk backward;
- run cycle;
- turn left cycle;
- turn right cycle;
- axe attack №1 cycle;
- axe attack №2 cycle;
- idle cycle;
- grenade launcher attack cycle;
- death cycle N1;
- death cycle N2;
Meshes summary:
- separate cap teeth eyes beard tongue mesh[2048x2048 ao, normal, diffuse, roughness, height maps; 1366 verts, 2442 polys];
- separate body mesh[2048x2048 (and 4096x4096 - normal map only) ao, normal, diffuse, roughness, height and metallic maps; 7526 verts, 7524 polys];
- separate body armor mesh[ao, normal, diffuse, roughness, height, emission and metallic maps; 390 verts, 412 polys];
- separate elbowpads boots mesh[ao, normal, diffuse, roughness, height and metallic maps; 908 verts, 956 polys];
- separate grenade launcher mesh[ao, normal, diffuse, roughness, hei