BEAROBOT unity3d motion test

Justa humble kommie bearobot .) - [maya motion tests]: - [sketchfab]: Bearobot has next motion cycles(with “root mo“ ): - walk forward; - walk backward; - run cycle; - turn left cycle; - turn right cycle; - axe attack №1 cycle; - axe attack №2 cycle; - idle cycle; - grenade launcher attack cycle; - death cycle N1; - death cycle N2; Meshes summary: - separate cap teeth eyes beard tongue mesh[2048x2048 ao, normal, diffuse, roughness, height maps; 1366 verts, 2442 polys]; - separate body mesh[2048x2048 (and 4096x4096 - normal map only) ao, normal, diffuse, roughness, height and metallic maps; 7526 verts, 7524 polys]; - separate body armor mesh[ao, normal, diffuse, roughness, height, emission and metallic maps; 390 verts, 412 polys]; - separate elbowpads boots mesh[ao, normal, diffuse, roughness, height and metallic maps; 908 verts, 956 polys]; - separate grenade launcher mesh[ao, normal, diffuse, roughness, hei
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