In this 2017 GDC session, Noiseworks’ David Philipp and Byron Bullock provide a detailed approach for how to create creature sound design for games like Elder Scrolls Online, Alien Isolation and Total War: Warhammer.
Join the GDC mailing list:
Follow GDC on Twitter:
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
1 view
11
1
4 weeks ago 00:05:43 4
Fertilization
1 month ago 00:20:22 1
Dungeon Nightmares | HORROR INCEPTION! | (Night 4 and 5) Indie Horror Game w/ facecam
2 months ago 01:50:39 6
Robert Bourgi Balance Tout : Ce Que les Présidents “Ont Peur Que Vous Sachiez !“ | H5 Motivation