The Long Dark & Community Influenced Development

In this GDC 2015 Indie Summit talk, industry veteran Raphael van Lierop will shares some of his experiences heading up Hinterland Studio and leading the development of their acclaimed debut Early Access survival experience, The Long Dark - focusing on issues like how you hold on to a clear vision for your game, while also being open to feedback. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more
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