Check the video to find some of the initial game features the developers had in mind!
Special thanks to Viken who accumulated of these files and information.
America
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Superweapon:
American Paradrop superweapon now uses a unused troop composition: 6 Infantry, 6 SEALS, 6 Engineers
This is basically a powerful task force for taking over a base - Infantry for general use and fortification (MGs), Seals against infantry and buildings, Engineers for taking over buildings and/or repairing bridges. Possibly taken out because WW felt that this is ’slightly’ overpowered.
Perks:
GI Infantry will be trained as veteran unit
Production cost of units reduced by 15%
Exclusive Units:
Aircraft Carrier Nimitz
Britain
-------
Perks:
Nighthawk helicopter will be produced as veteran unit
SEAL’s and Snipers will be trained as veteran units
France
------
Perks:
Build time for defense structures is reduced by 25%
Notes: France also had an own wall variant which is currently occupied by the Yuri Wall
because this temporary approach was never refactored again.
Germany
-------
Perks:
Grizzly tank will be produced as veteran unit
Korea
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Perks:
GI Infantry will be trained as veteran unit
Training cost of infantry reduced by 20%
Exclusive Units:
Howitzer
Russia
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Perks:
Yuri will be trained as veteran unit
Production cost of units reduced by 15%
Exclusive Units:
Russian Dreadnought (Version B)
Cuba
----
Perks:
Crazy Ivan will be trained as veteran unit
Moving speed of units increased by 15%
Personal remark: The veteran Crazy Ivan obviously was the predecessor of the Cuban Terrorist.
Exclusive Units:
Hind helicopter
Personal remark: The Hind helicopter should be able to pickup vehicles like the GDI Carryall from TibSun.
Libya
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Perks:
Shock Troopers will be trained as veteran unit
Training time for infantry decreased by 25%
0:00 - Intro
0:22 - Allied General
2:20 - America
4:25 - Britain
4:47 - France
5:04 - Germany
5:28 - Korea
7:34 - Soviets General
8:21 - Russia
9:30 - Cuba
10:53 - Libya
11:36 - Outro
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