Pentiment, Aesthetic, and Why You Should Play It

(Note: there aren’t any spoilers here unless you seek to go in completely blind) Pentiment immediately hooked me conceptually not for just being a game with an interesting premise and aesthetic but for how it promised to use its aesthetic to clarify a moment in history. **Given I want people to play the game for themselves, I’d appreciate if the comments were spoiler cautious if not downright spoiler-free. ______________ My Links: ______________________________________ Special thanks to @Ludohistory Recc videos: For more Pentiment: For something different: And to fayrethee on Instagram for the art of Ray McCoy aiming a crossbow at Brother Mathieu _____________________________ Links to sources mentioned: Getty page Guardian interview Announce KCD 2015 review: Witcher 3 locations inspiration (Sorry it’s a Blog Source™, but it’s pretty visually apparent): KCD lecture KCD problems with historical accuracy, Rock Paper Shotgun: _________________________ 00:00 Intro 03:50 Pentiment: Characters and Presentation 11:07 “Immersive Realism“ and Kingdom Come Deliverance 18:03 Historical Education in Historical Games 22:46 The Efficacy of Aesthetic 26:19 Outro
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