Generating Trees Using C4D and Python

An approach to creating organic branching structures without the use of plug-ins. The final result is rendered with Redshift. Inspiration reference by @codingcassowary6391 : Chapters: 0:00 Intro 1:15 Credit where it’s due... 2:12 Overview of first script (generating nulls) 7:20 Result of first script 8:24 Overview of second script (connecting nulls) 9:14 Result of second script 10:26 Overview of third script (simple macro) 11:10 Merging tracers 13:00 Create a copy of splines merged together 13:26 Creating tree geometry 16:52 Addressing intersecting geometry 19:20 Cleaning-up the geometry 20:00 Reintroducing end branches 21:04 Introducing leaves 22:13 End result 22:47 Outro
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