Why Does Celeste Feel So Good to Play? | Game Maker’s Toolkit

Celeste is one of the most satisfying platformers released in recent memory. And a big part of that is due to the tight and responsive controls of the game’s main character: Madeline. In this video, let’s look at how designers Matt Thorson and Noel Berry made the hero of Celeste feel so good to play. Support Game Maker’s Toolkit on Patreon - Have Mark talk at your studio, university, or event - Join the GMTK Game Jam - https:/
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