Making of Obi-Wan Kenobi PART 04 Sculpting Cloth And Exporting Displacement Maps In Zbrush

In this part of the Obi-Wan Kenobi Tutorial Series, I go through my process of sculpting and detailing cloth inside zbrush, posing the Character and finally exporting out the model and displacement maps for Maya. Patreons will have access to my full, unedited version of the videos as well as early access to my future tutorials. You can support me here: Base rig for posing: The fantastic base head model by Vincent Ménier can be found here: You can buy a decimated version of the full Obi-Wan sculpt here: Social: Music: Song: Tech House Vibes by: Alejandro Magaña (A. M.) Creative Commons — Attribution 3.0 Unported — CC BY 3.0 Music shared by “Music • Premium Stock“
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